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title: "RightBitShift" description: TRSE built-in method (from IDE help)


RightBitShift

Systems: MOS6502
Parameters: a, n


RightBitShift( [address], [number] );

  • [address] - memory address of the characters to shift
  • [number] - number of full character data to shift

Description

Shifts N ( parameter 2 ) characters (N*8 bytes) 1 bit to the right.

Useful for having "scrolling" characters on screen, like lava and water etc.

Example

// Assume that you have a character set at $2000 at bank 1 copycharsetfromrom( ^$2000 ); setcharsetlocation( $2000 ); clearscreen( $20, ^$0400 ); poke( ^$0400 + ^40 * ^4, 4, 1 ); // Print "A" poke( ^$0400 + ^40 * ^4, 5, 2 ); // Print "B" poke( ^$0400 + ^40 * ^4, 6, 3 ); // Print "C" while ( 1 = 1 ) do begin RightBitShift( ^$2000+^8*^1, 3 ); // Will shift the characters "ABC" waitforraster( 200 ); // wait one raster cycle; end;