title: "ReadInput" description: TRSE built-in method (from IDE help)
ReadInput
Systems: NES
Parameters: —
Reads input and stores toggled buttons in an internal "buttons" variable.
Example:
ReadInput();
sprite_x:=sprite_x+getbit(buttons,1)-getbit(buttons,0); // x axis
sprite_y:=sprite_y-getbit(buttons,2)+getbit(buttons,3); // y axis
if (getbit(buttons,4)=0) then
Jump();