title: "PPUSingle" description: TRSE built-in method (from IDE help)
PPUSingle
Systems: NES
Parameters: b,b,b
PPUSingle( [ hi ], [ lo ], [ value ])
PPUSingle writes a single byte to the memory address specified by the two first bytes.
// Write a single byte "0" to memory address $23C0 (color attribute)
PPUSingle($23,$C0, 0);
// Same is...
// Point to first colour attribute in first nametable $23C0
PPUPoint($23,$C0);
// Write walue zero = four tiles use tile palette 0
PPUWrite(0);