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title: "PPUSingle" description: TRSE built-in method (from IDE help)


PPUSingle

Systems: NES
Parameters: b,b,b


PPUSingle( [ hi ], [ lo ], [ value ])

PPUSingle writes a single byte to the memory address specified by the two first bytes. // Write a single byte "0" to memory address $23C0 (color attribute) PPUSingle($23,$C0, 0); // Same is... // Point to first colour attribute in first nametable $23C0 PPUPoint($23,$C0); // Write walue zero = four tiles use tile palette 0 PPUWrite(0);