title: "PPURead" description: TRSE built-in method (from IDE help)
PPURead
Systems: NES
Parameters: b,b
PPUWrite( [ value ])
PPUWrite writes a single byte to the memory address that the PPU currently points to:
// Point to first colour attribute in first nametable $23C0
PPUPoint($23,$C0);
// Write walue zero = four tiles use tile palette 0
PPUWrite(0);
// PPU now points to $23C1.
i:=PPURead(); // Reads value of $23C1 into I, increments to $23C2
PPUWrite(i); // Writes value of "i" to $23C2