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title: "MoveTo" description: TRSE built-in method (from IDE help)


MoveTo

Systems: C64, MEGA65, PLUS4, C128, VIC20, NES,PET
Parameters: b,b,b


MoveTo( [byte1], [byte2], [byte3] );

  • [byte1] - x position
  • [byte2] - y position
  • [byte3] - address high byte

Moves the screenmemory pointer to the specified x/y (parameter 1,2 ) position with address high bit specified in parameter 3.

Formula:
screenmemory = [ param3 *$100] + x +y*40

While still fast, MoveTo can take some time to complete. If speed is needed consider using AddressTable instead.

Example

// Move to x=4, y=5 in color memory moveto(4,5,$d8); // zp is another pointer zp:=screenmemory; // Move to x=4, y=5 in bank 0 screen matrix moveto(4,5,$04); for i:=0 to 20 do begin screenmemory[i] := i; // Fill screen with some random text here zp[i] := i&3+2; // Fill color ram with some random colors end;

See also PrepareScreen(), screenmemory and AddressTable().